In my previous post I stated that I would begin working on
the walk cycle. At this time I wasn’t sure if we was going to have a walk
cycle, run cycle or even both. So I started working on a walk cycle since I
thought in the end this would be something that I would have to learn. I had to
do a lot of research from watching videos and looking at animations. I would
often catch myself looking at other people as they would walk so I could better
understand the process.
In the first two weeks I was pretty much studying the
process of the walk and how as we walk our bodies change formats. Going from
low to a high, how our arms swing in the process and even how our clothes move
with us. I had to keep this in mind when creating my character since I wasn’t
really sure on how I would go about with the whole design process.
Since I couldn’t get it down I grabbed reference and began
to draw the character in Photoshop. Importing the reference in and changing the
opacity down, this made it a lot easier when trying to compare my design with
the process of the walk cycle. I had drawn the design on a separate layer since
I tried to make the walking not similar to my reference, giving him his own
style.
As you can see above I had begun with the first step. This
was somewhat frustrating with me because I realised after how many drawings I
would have to do that it would be time consuming. I had to take a lot into
consideration early on since I didn’t really want much to change from one frame
to the next.
Before I could continue on anymore I realised that in the
game a walk cycle would be pointless and decided, after consulting with the
designer that it would be more likely that he would be running. Again I had to
do a quick research on a running cycle since I knew this would be a lot
different than a simple walk cycle. For example the strides become a lot wider
and the swing of the arms become faster and aggressive. Upon finding reference
for the running cycle I repeated my process for the walk cycle and imported the
image into Photoshop.
The procedure I took with the running cycle took a lot of
time and became very frustrating in the end. The first step was just creating
the first part of the run cycle. For this whole process I only used the hard
edge brush tool and the erase tool. Since I was only sketching the design it
would be only rough.
At the start I wasn’t actually sure if my character would
have his arms showing since he had a cloak that covered the top half of his
body, so first I decided to focus on just the legs. Once I had the first one
down I only had to simply duplicate the layer and used the layer I did before
to save time. I would use the erase tool and erase the legs then draw them on
as the next step. Around half way I realised that the legs would be the same as
the last 6 drawings but the leg would swap. This again was easier since I would
duplicate the layer and just switch what leg would be showing at the time.
Once I had them all down I decided to make the GIF quickly
to see how it would look. Below is the quickly put together GIF and as you can
tell this was still early stages.
Once I had created this I could see a lot of problems with
it and I knew I would have to re think my plan since I still wasn’t sure what I
was going to do with the arms.
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