Wednesday 7 November 2012

Changing the plan..


After a couple of weeks working on this project I came back after half term to find out that our group had changed the game we was creating. Obviously because I drew out a bunch of concept art it was really frustrating. Going from the few scribbles I drew and to now creating a totally different concept was hard. We had basically a week to do everything again and since one of our group members left we are only left with three people. 




The basic story involves a dragon that is terrorising the worlds of the each three characters. The leaders of each race have chosen certain warriors to take battle in defending and saving the world. From the adventure they are blessed with a powerful crystal that embodies into their weapon, giving them abilities.
 

After I was told what the game was actually about, It was alot easier for us all to go with this idea, as much as I found it frustrating. The game is basically a side scrolling puzzle adventure game. Going off ideas like Trine gave us a basic start and base to build on. We had 3 main races; the human, the dwarf and the elf. I was left with the human since they already chose theirs. I didn't mind this because I was pretty excited about coming up ideas with this game.
After knowing what I had to do I began to look for inspiration and ideas I could incorporate into my own design. Creating a mood board gave me the examples I needed.

Here is my mood board,



I wanted to have a medieval kind of type armour for my human and that was the plan in the begging. Because our storyline in the game is all to with this powerful crystal that gets forged into special weapons, I decided to go with this type of look. The game itself has alot of depth to it and would give the player the experience to team up with two more people and play through the main story together. For a simple side scroller we wanted to add alot of detail, no matter how simple it came across.

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